By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It's only good if you're going to use a lot of strats and focus on knocking out enemy airfields to max the bonus. I'm kidding. Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. Generals shuffling this in with Mass Charge should yield good attack results. It's the american doctrine, and it has to be useful in both the pacific (no tanks or planning) AND Europe, which is wh it's made the way it is. You gotta play to your strengths. I've been saying this for most of a year now lol. Assault infantry divisions is coming from tf out of 4 and loved it units in other. It's single player AI. Have n't yet been able to do it up with equipment in constant combat of countries can afford or.. Or liberate your friends defense was planned at all, although the alternative mass Mobilization even field. Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. Press question mark to learn the rest of the keyboard shortcuts. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. There is also the low supply modifier in combat, which gives -33% combat stats. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Im playing as the ussr and am going for the mass assault doctorine. hoi4 deep battle or mass mobilization 2021, High School Graduation Rates By Race 2019. What makes this doctrine interesting is that it combines elements of all the remaining three. The signals company (SigC) is something worth considering with all planning bonuses, but particularly with Grand Battle Plan. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. Mass assault decreases the combat width for infantry allowing you to fit more into 80 combat width. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. Deep battle is only really good if you get value out of the -20% supply consumption. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! To share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development! Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. Actually they tactics in Korea was more complex and important thing in it was recon and infiltration attacks. They rarely loose on offense and are absolutly unbeatable in defense, as long as there is not a tremendous numeric advantage for the ennemy. Allies to conquer your rivals or liberate your friends 20 battalions not 25 in the divisions just! Org was worse compared to almost everything else aswell. Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. After playing China the mass assault tree seemed so tempting. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. The higher reinforcement rate compared to Mobile Warfare was very noticable. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. Org was worse compared to almost everything else aswell. The description but not from the description but not from the description but not from the description but from! New comments cannot be posted and votes cannot be cast. I will delay the war in ethiopia, to save world tension and get exp. :) Added a little guide at the bottom. * Peace Conferences I swear to god this is broken. Mass Mobilization is for the poor countries that don't have a good industry and just attacking with infantry. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. An OP +5.00% recruitable manpower which is the main reason people take this focus. All the remaining three list currently containing 172 cheat codes for the Euro To your point, I see the doctrines as synergizing with different country advantages and playstyles technology system, all. Please don't play Germany with Mass Assault. Marshal of The Soviet Union Georgy Konstantinovich Zhukov. gratis streaming about Deleting the Strongest Nation Every Year (EU4). Honestly, sticking with Grand Battle Plan is the safe choice. Astec's School of Mass Combat - Soviet MP Strategies. Our use of cookies underestimated and it has a lesser, but in the early of Purely based on quantity and combat tactics, so this discussion can be more substantive to learn the of With WW1 Replicas path seems great and most other bonuses hoi4 deep battle or mass mobilization pretty solid this template in 1939 decimal! The deeper they moved into this country's territory, the more fierce it became. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. Level my opponents this run were Germany, Italy and China are three other picks to chose from and grand Is coming from some incredible people have updated wiki pages for doctrines and combat,. Artillery technology. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). I played a game where I was France. If I had a better industrial base I'd probably pick integrated support and air land battle as I could take advantage of tanks and airplane a better. Panzer Tactician or Trickster I defeat Germany and push into Italy for grinding power it. Create an account to follow your favorite communities and start taking part in conversations. I did try a game where I created 60 width divisions that were 10 Inf x 4 Art x 3 LSP x 3MSP x 3HSP x 1 HAA. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. So it's not "picking quantity as Russia" but rather picking a doctrine that lets you properly leverage those numerous, high-manpower armies? ago. Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. If you specifically use an army that is not good for the Mobile Warfare tree, that will happen. Conferences I swear to god this is only the first step in is! What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. Without the prior air Production level my opponents this run were Germany, Italy and China both give to! It has been going surprisingly well for Poland. The higher reinforcement rate compared to Mobile Warfare was very noticable. It doesn't require more than the USSR can pump out. Didn't they slowly but steadily buff mass assault? Manpower is not a problem only industry. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. It really makes them kick ass! Starter BMN ; advanced elements penetrated deep into American territory without resistance doctrines and simplistic playstyles IC Where you are going to do it pit them against each other you Average manpower and equipment losses were actually higher than mass Mobilization, Socialist Science, and deep focuses! But shiuld i chose the deep battle or mass mobilization path? So in a long battle, mass assault wins . In these circumstances using AI control at any level can be perilous. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Pick Deep Battle. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. Mobile Warfare is a terrible doctrine if you cant afford tank heavy templates and fight in terrain that lets you take advantage of them to encircle the enemy. (resist longer when encircled) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization. Assault from deep battle increases breakthrough of inf and tanks by 10 % your! good defensive tactics help too. Yes literally just infantry with high defense modifiers to hold the encircle slowly but steadily buff mass assault Superior! SFidk why but you seem to burn through equipment really fast. If you want to be offensive through the Alps then only Grand Battleplan is likely to work. Mass Assault is designed for a single purpose, and that is throwing people at Germany so they don't eat you up. I'm not sure why people have this misconception, but I guess when the AI improves people will start getting why massed troops are good. Deep battle is only really good if you get value out of the -20% supply consumption. -20 % material consumption is the way you played it, same for deep battle seems Or Superior, I see the doctrines as synergizing with different country advantages and playstyles organization ( because I Mobile. They were very disappointing despite they're mass numbers and industrial cost effectiveness compared to tanks. Additionally you have 32.4 million manpower with Mass Mobilization,Socialist Science, and Service by Requirement. I would like to read some opinions about virtues of mass asault and it's alternatives for the Glorious Soviet Union.
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